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Hexatona writes terrible erotic fanfiction of random RMNers and Video Game Characters and nobody can stop him
How to make a demo
I understand where you're coming from, but please consider this:
I'm not really sure where you're getting this idea that the only people playing games from this website are people who frequent it in the first place. I've personally had friends who downloaded my games from RMN but hadn't really played many menu-based RPGs before and were not sure how the game worked. And that feedback led me to having simple mechanic tutorials in my next project for those who may not be so experienced. This isn't something that can only happen in the commercial market: how many people played OFF, a freeware game, without ever having played a JRPG before? I'm willing to bet quite a few.
The thing you need to understand is that commercialism is that it's not as big of a divide as people make it out to be, and not everyone who does it is in it to make a living or a business out of it. Just because you're selling a game doesn't mean that you necessarily have to treat your project like a product in the traditional business sense. My own commercial game was a labor of love that I just happened to sell an extended version for on Steam, that I treated exactly the same as I did with any of my freeware projects.
There is an entire spectrum of commercialism. From the ascended hobby project to the multi-million AAA company. It's really not that black and white.
I'm not really sure where you're getting this idea that the only people playing games from this website are people who frequent it in the first place. I've personally had friends who downloaded my games from RMN but hadn't really played many menu-based RPGs before and were not sure how the game worked. And that feedback led me to having simple mechanic tutorials in my next project for those who may not be so experienced. This isn't something that can only happen in the commercial market: how many people played OFF, a freeware game, without ever having played a JRPG before? I'm willing to bet quite a few.
The thing you need to understand is that commercialism is that it's not as big of a divide as people make it out to be, and not everyone who does it is in it to make a living or a business out of it. Just because you're selling a game doesn't mean that you necessarily have to treat your project like a product in the traditional business sense. My own commercial game was a labor of love that I just happened to sell an extended version for on Steam, that I treated exactly the same as I did with any of my freeware projects.
There is an entire spectrum of commercialism. From the ascended hobby project to the multi-million AAA company. It's really not that black and white.
HeroesRealmTitle.png
How to make a demo
Once again Red_nova has taken the words right out of my mouth.
This is definitely not good advice. You should absolutely never assume that everyone who will play your game knows the standard mechanics of the genre (in this site's case, mostly RPGs); all that will do is risk alienation of newcomers entirely.
author=Tuomo_Lauthor=Link_2112I mean honestly, starting with the start tutorial town and dragging the experience down does slow the game down needlessly. Plus, most of the players who will play your RPG Maker demo, will have grasp on these mechanics as is.
You should avoid telling people to never do something. You can suggest what shouldn't be done, but I don't like being told I can never do something. Especially when I can think of many ways to do it, and do it well.
This is definitely not good advice. You should absolutely never assume that everyone who will play your game knows the standard mechanics of the genre (in this site's case, mostly RPGs); all that will do is risk alienation of newcomers entirely.
Going into February: The deets
author=NeverSilent
Whew, that's a lot of content you've got planned there. I'm rooting for you and hope it all works out!
Figured since this is my big one, I might as well go all-in.
Does anyone actually LIKE RPGs? I really feel like I should scrap this whole project :_:
Welcoming SweetCat as Eye of Uzola's Composer!
Going all custom with the graphics was one of the best decisions to make with Chronology. Here's some progress.
Is there a software that can make you create your own Final Fantasy Sprites?
Aseprite is what I use. Runs you about $15 USD but is one of the best pixel art programs around.
















